Head in the clouds.
Feet on the ground.
We build games in the space between big dreams and stubborn roots — worlds imaginative enough to get lost in, and grounded enough to feel real.
Our Games
Worlds built end to end, in-house, by our small crew.
Our Mythology
Two symbols, one studio. Every world we make lives somewhere between them.
The Cloud
Every story starts as something impossible — weightless, shapeless, out of reach. The cloud is where we let imagination run: strange worlds, haunted terminals, trees that grow past the sky. We chase the vast, because a good game should make you feel small in the best way.
The Clover
But dreams need somewhere to land. The clover is small, stubborn, and lucky — it grows in cracked pavement and untended fields alike. It's our craft: systems that feel right, mechanics you can trust, the reason a boss fight actually matters. Luck favors the rooted.
Between the two is where we build.
It's why our very first grove grows trees that reach straight into the clouds — that isn't a metaphor we picked for a pitch deck. It's the one we actually live in.
Let's grow something.
Have a pitch, a partnership idea, or just want to say hi? We're a small crew and we read everything.



